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I don’t know ‘Liminal Horror’ at all - I took a quick look at the website and think I sort of grok where it’s at, but no more than that - so my comments are very general. On ‘niche protection’, I’ve always felt that this might be needed in ‘roll-play’ where characters are only really defined by mechanical abilities, but in ‘role-play’ it doesn’t matter that much, since flavour and fluff matters more than your stats and skills when defining and playing a character. On the question of whether an open world and longevity of play are issues, I take it these arise because of something more or less baked in to LH’s mechanics such as various ‘clocks’ and ‘meters’ that compel action? In which case, you solve both problems by doing away with those mechanics, rather than trying to re-skin them, and rely on scenario material written to ensure the same impetus and focus. In any case, I applaud the quixotic nature of the project. Good luck with it.

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I laughed because I was ready to write a note saying how cool I think this is and how necessary, and then you beat me to the punch and noted that I already said I liked the idea. But I do, and this post just reinforced it. This all sounds amazing.

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