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brilliant, a scene mini-game procedure.

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Yes, precisely!!

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YES I like this very much. I just got "For the Queen" and I recently received a bunch of Ben Robbins' games from the "In This World" Kickstarter and I'm super excited to jump into these games, but some friends know some scene-work/scene-creating principles and some aren't as familiar. I'm excited to try out some formulas and guides on how to create a scene, to make it more reach-able faster, by all my friends.

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Stay tuned! I am actually like... very very far through the process already, and have the next blog post scheduled for a few days from now. Technically, if you called it a "3 act structure," I already have Act 1 and Act 3 totally complete, and a working model of Act 2 running.

I can't wait to roll this out, please give feedback as I put these posts out!

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Yeah, I'll do that! And I'll try the guides out if I can! I play every few weeks at this point in my life, but one of my three groups would probably be down to test things out.

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This sounds exciting. I'm very interested to see this.

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Gonna make you playtest it, to. Unlike a full game or adventure, a group of 3-4 people should be able to do this in like, 10 minutes!

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I have a drily amusing, visceral, reaction to this, which is that I don’t want to believe that the techniques and tricks and processes that it has taken me decades to try to get to grips with can be reduced to a flowchart 🫣. More seriously, I think the core analysis here is excellent and it will take a few re-readings before I can contribute anything useful to the discussion.

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Well I'll tell you what, I'm actually well into this project and -- I confess -- SCHEDULING these blog posts to be spaced apart, and have gotten into some flow states and started working on it. It's a big struggle to really boil the hell out of certain prompts and concepts. And I still think the result is something foolproof, but rudimentary -- like the "5 Room Dungeon." Simple, if executed in a straightforward manner, but still with tons of room to elaborate and work.

I think I'm gonna roll out this flowchart as a series of blogposts breaking down each chunk at a time!

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Looking forward to it. I think your deconstruction of the relationship/distinction between plot and scene is spot on and that your top-level abstraction of the required/desirable contents of a scene is probably correct.

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That means a lot to me, since I know you are a very comprehensive and systemic thinker! I'm really trying to get a lot of my first principles right here.

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Most kind. As I’ve said elsewhere, I’m not hugely interested in bland consensus - ‘I’m just not in the mood, baby’ as Hitch would have said - but I am always eager to see what people who think seriously about the hobby have to say.

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