3 Comments

I love this. Each paragraph here is better than five Matt Colville videos or more.

But seriously, I love this.

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Love this exploration! On a personal note, I once took a game writing test during an interview process for a pretty well-known cozy game franchise. The director said my quests, character design, dialogue was “technically perfect.” “No notes.” I didn’t get the job because they weren’t convinced I understood what “cozy” meant. I’m glad I’m not the only one grappling with this 😆

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I really enjoyed this, Jack.

What are some games that you think does "cozy conflict" well? How about "cozy sci-fi"?

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