Love this exploration! On a personal note, I once took a game writing test during an interview process for a pretty well-known cozy game franchise. The director said my quests, character design, dialogue was “technically perfect.” “No notes.” I didn’t get the job because they weren’t convinced I understood what “cozy” meant. I’m glad I’m not the only one grappling with this 😆
This feels like it was written for me, and references all the things I've personally loved in the last couple of years -- mostly cosy stuff apparently, and I think your assorted thoughts on conflict in cosiness do align with mine. I so loved Wayfarers, and it is very possible you have identified why I loved it where you didn't. I'm not sure if there's more to be said on cosiness, but I'd be happy to read/hear more if you have more to share in the future.
I love this. Each paragraph here is better than five Matt Colville videos or more.
But seriously, I love this.
Love this exploration! On a personal note, I once took a game writing test during an interview process for a pretty well-known cozy game franchise. The director said my quests, character design, dialogue was “technically perfect.” “No notes.” I didn’t get the job because they weren’t convinced I understood what “cozy” meant. I’m glad I’m not the only one grappling with this 😆
This feels like it was written for me, and references all the things I've personally loved in the last couple of years -- mostly cosy stuff apparently, and I think your assorted thoughts on conflict in cosiness do align with mine. I so loved Wayfarers, and it is very possible you have identified why I loved it where you didn't. I'm not sure if there's more to be said on cosiness, but I'd be happy to read/hear more if you have more to share in the future.
I really enjoyed this, Jack.
What are some games that you think does "cozy conflict" well? How about "cozy sci-fi"?