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Jimbob A's avatar

I'm really glad I read this. I played in a game of Alice is Missing online through Discord a few weeks ago (there's a bot available, which makes for an impressively seamless experience).

I found it unexpectedly stressful, and I think that's because I was never sure how much I should be inventing.

Even as I came to realise that it was more about improv than gameplay, I still couldn't quite get a handle on how robust the fiction was, in terms of inventing details that might be contradicted or shown to be incompatible with the final narrative, especially as all the other players were busily inventing other details in private chats.

As a result, I held on to my secret a bit too long, then felt I had to squeeze it into the existing narrative, but some parts of that developing narrative were hidden from me, so I couldn't tell if I was contradicting the evolving story.

I'm certain that many people have had very positive emotional experiences with the game, but I can't help wondering - do other groups manage to create more consistent and satisfying narratives around the game's structure?

Or is the game's management of emotional involvement so masterful that players find it easy to ignore the gaps and inconsistencies in the story they've just told?

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Jlam's avatar

Our group is extremely familiar with roleplay heavy and narrative first games and there was no confusion as to the kind of game we were getting into when starting Alice is Missing.

That said, this game was a complete miss for us, there was no sense of stakes or played agency, no reason to engage with the very limited name mechanics and it felt like we were essentially do 95% of the heavy lifting for a game that more often than not was getting in its own way narratively speaking.

It became obvious very quickly to my player than everything other than the later clue cards are essentially red herrings, the locations and item cards are not actually changing anything other than roleplaying prompts we didn't really need.

This is a game that suffers from its own random less and would benefit extremely well from having some self contained actual thought out overarching narrative for Alice's journey and fate instead of random clues that make no sense spread over a variety of locations.

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